====== LunchMagnet ====== **Group 16** ^ Group Member ^ Main Responsibility ^ | Harri Johansson | Location Services | | Antti Knutas | Web Services | | Tommi Kähkönen | Map GUI | [[http://anttitek.net/~shingi/android_svnstats/index.html|Real time SVN statistics]] ===== Idea ===== In essence, LunchMagnet is a location aware ad-hoc social networking service. This means that it enables the fast gathering of people around unplanned or unscheduled activities like for example inviting friends nearby to have lunch with you. The program does this by connecting to a web service for friend discovery, and uses the Android location services for both discovering your own location and calculating the distance. ===== Features ===== 1 = most critical or core .. leats citical or core feature ^ Feature ^ Priority ^ | Main GUI | 3 | | Location Services | 3 | | Web Service Connectivity | 3 | | Visual map display | 2 | | Interactive friend lists | 2 | | Event invites | 2 | | Extended social networking functionality | 1 | ===== Mini Goals ===== - Main GUI prototype - Getting location services prototype - Coding test web service ===== Design ===== See the report PDF for the UML diagram. ===== Screen shots ===== {{:android2010:grp16:mobile.png|}} ===== Implementation Comments ===== The service consists of two parts: A mobile software program that runs on the Google Android platform, and a Java Web Service whose network interface has been implemented as a servlet. ===== Presentation ===== {{:android2010:grp16:lunchmagnet_day1_esitys.pdf|Presentation}} {{:android2010:grp16:Poster.pdf|Project Poster}} {{:android2010:grp16:Report.pdf|Project Report}} ===== Package ===== {{:android2010:grp16:LunchMagnet.zip|LunchMagnet runnable packages}} Note: The program requires that you run the included web service. {{:android2010:grp16:LunchMagnetSources.zip|LunchMagnet source codes}} ==== How to run ==== Install GlassFish, J2EE and consult the included README file in the zip. ===== Conclusion of your work ===== There were a great amount of code camp spirit among the software team. The used tools and techniques were very suitable for the project but all the members also learned a lot and identify those things that could be done better in future projects. The software team reached the goal that was set during the first day of the code camp and the result of this is a fully functional Android application.