Primal Element

Team

Teemu Kettunen (www.dashrava.com)

Anna Osipova

Markku Painomaa

Idea Presentation

An untitled game about finding items in a dense crowd.

People carry items on their heads because they don't have hands. You have to survey people and their inventories to complete missions.

Copypasting things from: www.dashrava.com/papers

https://dl.dropboxusercontent.com/u/45391097/Unity/Papers/papers%202014-09-17%2013-56-33-640.jpg Timelapse

Example missions

Find the kidnapper. This idiot is carrying a person on top of his head. Shouldn't be too hard.

Find the terrorist. Carrying a bunch of tacky holiday stuff, amongst which is a hidden bomb.

Find the security expert. Carrying techy stuff and cameras for secure facilities. Stop him to help the protagonist of “On The Run.”

Find the mathematician. Carrying a bunch of tiles in a certain sequence. Someone might be interested in these. (Play “Snake2048” to receive reward.)

Find the ghost. Carrying a bunch of weird white pellets. Someone might be interested in these. (Play “Pac-Man” to receive reward.)

Crossover ideas

In “Find the security expert”. Stop him and one security camera is destroyed/not delivered in “On The Run” in some specific level.

In “Find the ghost.” Stop him and there's one ghost less in on SuperPacman level.

People that look like “On the run” protagonist/Superpackman/2048tiles or something distinctive from others. Basically just a skin change.

People carry items that are familiar from other games like pellets/tiles/security cameras etc.

Bilateral achievement: Find the ghost carrying pellets AND pass some specific SuperPacman level to unlock extra level/achievement/etc. in both games.

2048 panic: when people collide they merge into new ones with a merged inventory. Eventually, you've people with enormous inventory on top if you can't find the unsub.

PacMassacre: A powerup that summons Giant Pacman that eats people randomly. May lead to successful mission if unsub is eaten.

FlappyAttack: A fleet of flappy birds arrives and knocks them and tehmselves out.

Technologies

Unity3D (C#)

Blender

Linking

Need

- Characters with heads

- Miscellaneous objects to place on top of said heads

Have

- Boxheads

- Objects placed on top of said heads

- Piles of items

Feature Plan

Priority 1-3:

Must have

Should have

Nice to have

Task	Description	Status	Responsible	Priority
Concept art	Drawing concept art.	Assigned	Markku	1
Item models (objective)	Several objective models required for gameplay.	Assigned	Markku	1
Item models (miscellaneous)	Tons of miscellaneous / fluff models to fill inventories with.	Assigned	Markku	2
Inventory pile fleshing out	Pile currently only supports a single prefab. Picking from a list of items required for interesting gameplay.	Unassigned	1
Tools	Tools that help in scanning items. X-Ray, IR, etc.	Unassigned	1
Linking to other games.	API. Adding content.	Unassigned	1
Missions	Deeper mission system that directs gameplay. Supplies currency for upgrades (see below.)	Unassigned	2
Upgrades	Upgrades system between gameplay.	Unassigned	3
Flocking tweaking	Objective person should probably act a little less mindlessly.	Unassigned	3

Concept Art

Box head characters seem to be fine as they're but they could have faces and shapes'd be rounded up. We're gonna rip off the design from Mountain Sheep's Minigore.

Picture 1

Suggested gamescreen is as if you're looking through a scope and there's flock of people passing by.

Picture 2