====== Minority Report ====== [[https://dl.dropboxusercontent.com/u/45391097/Unity/Copypaste/CopypasteDeploy.html|PLAY]] ===== Team Primal Element ===== * Teemu Kettunen (www.dashrava.com) * Anna Osipova * Markku Painomaa * **Game cloud id:** primal / ThisIsDog03 ===== Idea Presentation ===== Sunday presentation \\ https://www.dropbox.com/s/i94s7zho8fb84z4/sunday_presentation.pptx?dl=0 \\ Friday presentation \\ https://www.dropbox.com/s/d2x4sgm39q1xda6/friday_presentation.ppt An untitled game about finding items in a dense crowd. People carry items on their heads because they don't have hands. You have to survey people and their inventories to complete missions. {{https://dl.dropboxusercontent.com/u/45391097/Unity/Copypaste/concept.png?600}} Copypasting things from: www.dashrava.com/papers https://dl.dropboxusercontent.com/u/45391097/Unity/Papers/papers%202014-09-17%2013-56-33-640.jpg [[http://www.gfycat.com/ScarceFittingAoudad|Timelapse]] ====Example missions==== Find the kidnapper. This idiot is carrying a person on top of his head. Shouldn't be too hard. Find the terrorist. Carrying a bunch of tacky holiday stuff, amongst which is a hidden bomb. Find the security expert. Carrying techy stuff and cameras for secure facilities. Stop him to help the protagonist of "On The Run." Find the mathematician. Carrying a bunch of tiles in a certain sequence. Someone might be interested in these. (Play "Snake2048" to receive reward.) Find the ghost. Carrying a bunch of weird white pellets. Someone might be interested in these. (Play "Pac-Man" to receive reward.) ====Crossover ideas==== - In "Find the security expert". Stop him and one security camera is destroyed/not delivered in "On The Run" in some specific level. - In "Find the ghost." Stop him and there's one ghost less in on SuperPacman level. - People that look like "On the run" -protagonist/Pacman/Snake or something distinctive from others. Basically just a skin change. - People carry items that are familiar from other games like pellets/tiles/security cameras etc. - Bilateral achievement: Find the ghost carrying pellets AND pass some specific SuperPacman level to unlock extra level/achievement/etc. in both games. - Bilateral achievement 2: Find the mathematician carrying 2048 tile AND collect 2048 tile in Snake2048 to receive X achievement. - 2048 panic: when people collide they merge into new ones with a merged inventory. Eventually, you've people with enormous inventory on top if you can't find the unsub. - SnakeMassacre: A powerup that summons giant snake that eats people in a row. May lead to successful mission if unsub is eaten. - PacMassacre: A powerup that summons Giant Pacman that eats people randomly. May lead to successful mission if unsub is eaten. - FlappyAttack: A fleet of flappy birds arrives and knocks them and tehmselves out. ===== Technologies ===== Unity3D (C#) Blender ===== Linking ===== ^ Linked game ^ Hash ^ Description ^ | Flappybird | v3pnet0a0g8hbyb9 | Find the barbecue chicken. Mmm, delicious! | | Find The Ghost | hax0836y581l9pb9 | Find man carrying a bunch of weird white pellets. Someone might be interested in these. | | On The Run | ldgtihdl3mxkzkt9 | Find and stop the security expert carrying techy stuff and cameras for secure facilities. | | 2048 Snake | 00l61oecziw6zuxr | Find the mathematician carrying a 2048 tile. | ==== Need ==== - **Characters with heads** - **Miscellaneous objects to place on top of said heads** ==== Have ==== - **Boxheads** {{https://dl.dropboxusercontent.com/u/45391097/Unity/Papers/boxheads.gif}} - **Objects placed on top of said heads** {{https://dl.dropboxusercontent.com/u/45391097/Unity/Copypaste/inventories.png?350}} - **Piles of items** {{https://dl.dropboxusercontent.com/u/45391097/Unity/Copypaste/stacking.png?350}} ===== Feature Plan ===== Priority 1-3: - Must have - Should have - Nice to have ^ Task ^ Description ^ Status ^ Responsible ^ Priority ^ | Concept art| Drawing concept art. | Done | Markku | 1 | | Item models (objective)| Several objective models required for gameplay. | Done | Markku | 1 | | Item models (miscellaneous)| Tons of miscellaneous / fluff models to fill inventories with. | Done | Markku | 2 | | Textures (models)| Model textures because random flat colours just aren't fun. | Done. | Markku | 1 | | Textures (chars/bg)| Textures to add flavour to flocking. | Done, but unimplemented due to time. | Markku | 2 | | Inventory pile fleshing out | Pile currently only supports a single prefab. Picking from a list of items required for interesting gameplay. | Done | Teemu | 1 | | SWAT | Add SWAT to search people. | Done | Anna | 2 | | UI | Add UI (start/end/ingame) | Done | All | 2 | | Gameplay | Pile exploding, scrolling & picking. | Done | Teemu+Anna | 1 | | Tools | Tools that help in scanning items. X-Ray, IR, etc. | Scrapped | - | 99 | | Linking to other games. | API. Adding content. | Done | Anna | 1 | | Missions | Deeper mission system that directs gameplay. | Done | Teemu | 2 | | Upgrades | Upgrades system between gameplay. | Scrapped | - | 99 | | Flocking tweaking | Objective person should probably act a little less mindlessly. | Scrapped | - | 99 | ===== Concept Art ===== Box head characters seem to be fine as they're but they could have faces and shapes'd be rounded up. We're gonna rip off the design from Mountain Sheep's [[http://www.mountainsheep.net/games/details/minigore/|Minigore]]. [[https://www.dropbox.com/s/76zjwsz9kymhssg/cpcc_consept.png | Picture 1 ]] Suggested gamescreen is as if you're looking through a scope and there's flock of people passing by. [[https://www.dropbox.com/s/vq5g60stv0zmgbu/CPCC_scope.png | Picture 2]] ==== Reporting ==== [[https://docs.google.com/document/d/1gw9mv1jB5NL7K_ehtygwleDazNszrDuchom1UTLOfSc/edit#heading=h.6vl9vofeyrko | Link to after action report]]