Dungeon of Dreams

A young dinosaur called Dino dreams about a brilliant idea which will definitely be successful! Suddenly, the dream flies away and Dino must now try to survive a dungeon inside his dreams to find the idea again. Will you be the one to guide him through the dungeon?

A procedurally generated bullet hell game, where you must defeat different kinds of enemies to find your idea!

Development

Development began by creating the idea for the game. We wanted something that challenges us as a team. Two of us already were experienced with Unity and C# as a programming language and one of us already knew how to create graphics for the game. We decided to go with a programming challenge, hence the random map generation.

Final result

We managed to create a functioning game with a beginning cutscene and a victory screen. The game has different kinds of enemies, randomly generating map which functions correctly and a final boss. We are proud of the re-playability of the game, as the map is always different. Enemies also have enemy -specific movement and behavior patterns, and the player may find power-ups from the map.