Table of Contents

SATA

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1. Group Introduction

We are Master students of the Software Engineers 4 Green Deal program.

We are Team SATA

Smart Inclusive Social Space

Team Members

Tasluf, Ishan, Salim, Angelina​

2. Initial brainstorming ideas/concepts

Problem Statement​

Scenarios - Use Cases

Guest with Mobility Impairment

Abled Guest Becoming More Aware

Deaf Guest Experiencing the Party

Solution Overview​

An interactive, sensor-enabled party environment that promotes awareness, accessibility, and inclusion​​

Impact of Solution

How does it relate to Smart Cities?​

Indicator 11.7.1: Average share of the built-up area of cities that is open space for public use for all, by sex, age and persons with disabilities

How does it affect Behaviour Change?​

What kind of Nudges are used?

3. Day 2 Presentation slides

blue_doodle_project_presentation.pdf

4. Finalised Idea, description & Functions

The Smart Inclusive Social Space is an IoT-enabled interactive space designed to foster inclusion, empathy, and accessibility for people of all abilities during social events. Our solution provides a multi-sensory, data-driven environment where both disabled and abled individuals can interact in a thoughtful, barrier-free, and inclusive setting. Through the use of sensors, actuators, and real-time feedback, the system not only assists guests with specific needs but also nudges abled individuals toward empathetic behaviors — making inclusion the new normal.

Implemented Functions

Here’s a breakdown of the key features and technologies we implemented:

1. Accessible Entry System

Impact: Removes physical entry barriers; provides a personalized, welcoming experience.

2. Empathy Station

Impact: Promotes reflection, reinforces inclusive behavior through positive reinforcement.

3. Environmental Comfort Monitoring

Impact: Ensures a safer and more comfortable environment, especially for guests with asthma or sensory sensitivities.

4. Navigation Assistance

Impact: Enhances independence for guests with visual disabilities.

5. Multi-Sensory Party Feedback

Impact: Provides an immersive and inclusive experience for those with hearing loss.

6. Inclusive Prompts and Visual Nudges

Impact: Creates real-time behavioral nudges for abled guests to be more considerate.

5. Future Improvements

1. Personalized Profiles: To use RFID or user logins to load each individual's preferences (e.g., display language, audio volume, etc.) and adapt the environment accordingly. Also, in the case of smart offices, which allow personalized work environments (smart lighting, climate, adjustable desks), each user tailors their workspace for comfort and productivity.

2. Gamification & Sustainable Feedback: Integrate real-time environmental feedback and game-like incentives. Display metrics (energy use, air quality, waste) and award points or challenges for eco-friendly actions. Studies show that gamified energy feedback – giving points and friendly competition – significantly boosts motivation to conserve energy. This encourages behavioral change toward sustainability.

6. SUSAF Analysis

7. Behavioral Change Analysis

This analysis maps the transition from initial behaviors to desired outcomes, highlighting the impact of our solution on disabled and non-disabled guests.

Behavioral Change Analysis: From Initial Behavior to Desired Impact

1. Initial Behaviors

2. Intervention Mechanisms

Our solution introduces several features aimed at fostering inclusivity:

3. Behavioral Outcomes

4. Sustainability of Behavioral Changes

Overall, by addressing the initial barriers to inclusivity and implementing targeted interventions, our solution aims to effectively promote positive behavioral changes through improved inclusive interventions. These changes not only enhance the immediate experience of guests but also contribute to a broader cultural shift towards inclusivity and empathy in social settings.

8. Final Day Presentation Slides

teamsata_final_presentation.pdf

9. Final Code

Find Code attached in main.rar