NinjaGame by Team Null Pointer Exception

Idea presentation: ninjagame.pptx

NinjaGame

Idea

2D side scrolling platform game

Player character is a black ninja which roams in a forest environment. There are some kind of enemies, player mainly tries to avoid enemies and moves with some kind of ninja rope around the forest. Game consists of menu screen and play view. Let's see what is done at Thursday evening (friday morning)…

Tools

XNA Game Studio 3.1

Blender 2.49

Paint 3.5.5

GIMP 2

Features

scrolling camera Done

usable items ninjarope Done, grabling hook Discarded, “box weapon” Discarded

bitmap based collision detection Done

dynamic object collision Done

Object collision to world is based on bitmap Done

Object to object collision is made with BoundingSphere class Done

Greatly simplified physics Done

menu screen Done

possible extra level Done

background and menu music Done

Some sound effects Done

Dev Diary

Monday:

14:00-16:00 Level- and player class initialization, creating background textures, player character animation with Blender

16:00-18:00 Making PowerPoint slides, player character animation with Blender, adding background textures to game

Tuesday:

10:00-16:00 Great difficulties with texture loader, because of the size of background texture(6400×720) SOLVED, Improving player model

16:00-18:00 Level making, texturing

18:00-20:00 Adding player character to game, coding game mechanics/physics

20:00-1:30 Coding collision detection, menu screen and player model rigging

Wednesday:

10:00-12:00 Improving menu screen, player model rigging

12:00-14:00 Model rigging. Trying to get collision detection working

14:00-18:00 Still working with collision detection, although there have been some progress, modelling carnivore plant(enemy), improving menu screen, adding ambient musics

18:00-20:00 Improving level design, still working with collision detection. SOLVED, model rigging and animation done.

20:00-22:00 Adding stuff to level, coding enemies, making go menu/resume game

22:00-24:00 Adding game pad controls to game, making more textures to level and coding harpoon item.

Thursday:

10:00-12:00 Combining projects, implementing thumb sticks controls, coding harpoon item, fixing carnivore plant animation

12:00-14:00 Making enemy ninjas, adding game pad controls to menu screen, coding harpoon item

14:00-16:00 Making enemy ninjas, coding harpoon item physics, coding enemy collision detection

16:00-18:00 Coding enemy collision detection, coding harpoon item physics, making new level

18:00-21:00 Reorganization of classes

20:00-24:00 Improving collision detection, making movable enemy, making new level

00:00-02:00 Combining projects

02:00-06:00 Hustle…

06:00-08:00 Finalizing project

Friday:

12:00-13:00 Editing final presentation slides

13:00-14:30 Final presentation

Priorities:

One playable level where player can advance using one kind of rope with simple collision detection

Secondary priorities (in order of importance):

Enemies Done

Enemy “AI” Done

Menu screen Done

More different kind of ropes Discarded

“box weapon” Discarded

Thinks we would have liked to implement:

Differend model to enemies

Discarded weapons

improved physics

Brochyre

Player model

Plant with alpha map