NinjaGame by Team Null Pointer Exception
NinjaGame
Idea
2D side scrolling platform game
Player character is a black ninja which roams in a forest environment.
There are some kind of enemies, player mainly tries to avoid enemies
and moves with some kind of ninja rope around the forest.
Game consists of menu screen and play view.
Let's see what is done at Thursday evening (friday morning)…
XNA Game Studio 3.1
Blender 2.49
Paint 3.5.5
GIMP 2
Features
scrolling camera Done
usable items ninjarope Done, grabling hook Discarded, “box weapon” Discarded
bitmap based collision detection Done
dynamic object collision Done
Greatly simplified physics Done
menu screen Done
possible extra level Done
background and menu music Done
Some sound effects Done
Dev Diary
Monday:
14:00-16:00 Level- and player class initialization, creating background textures, player character animation with Blender
16:00-18:00 Making PowerPoint slides, player character animation with Blender, adding background textures to game
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Tuesday:
10:00-16:00 Great difficulties with texture loader, because of the size of background texture(6400×720) SOLVED, Improving player model
16:00-18:00 Level making, texturing
18:00-20:00 Adding player character to game, coding game mechanics/physics
20:00-1:30 Coding collision detection, menu screen and player model rigging
Wednesday:
10:00-12:00 Improving menu screen, player model rigging
12:00-14:00 Model rigging. Trying to get collision detection working
14:00-18:00 Still working with collision detection, although there have been some progress, modelling carnivore plant(enemy), improving menu screen, adding ambient musics
18:00-20:00 Improving level design, still working with collision detection. SOLVED, model rigging and animation done.
20:00-22:00 Adding stuff to level, coding enemies, making go menu/resume game
22:00-24:00 Adding game pad controls to game, making more textures to level and coding harpoon item.
Thursday:
10:00-12:00 Combining projects, implementing thumb sticks controls, coding harpoon item, fixing carnivore plant animation
12:00-14:00 Making enemy ninjas, adding game pad controls to menu screen, coding harpoon item
14:00-16:00 Making enemy ninjas, coding harpoon item physics, coding enemy collision detection
16:00-18:00 Coding enemy collision detection, coding harpoon item physics, making new level
18:00-21:00 Reorganization of classes
20:00-24:00 Improving collision detection, making movable enemy, making new level
00:00-02:00 Combining projects
02:00-06:00 Hustle…
06:00-08:00 Finalizing project
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Friday:
Priorities:
One playable level where player can advance using one kind of rope with simple collision detection
Secondary priorities (in order of importance):
Enemies Done
Enemy “AI” Done
Menu screen Done
More different kind of ropes Discarded
“Box weapon” Discarded
Thinks we would have liked to implement:
Differend model to enemies
Discarded weapons
Improved physics
Player model
Plant with alpha map