Mad Boxing

Mad Boxing

Ascension Team

Janne Parkkila - 0303159

Rostislav Malevich -

Tuomas Kaittola

The Idea

This idea is influence by an old 8-bit Nintendo game Punch Out. Check out a short clip from youtube about the Punch Out game: http://www.youtube.com/watch?v=hu69QEHhvNo

AAAAAAAAAAAAAARGH!!!!!!

Features

3D Graphics

Player Model

Enemy Model

Different Punches

Upper Left & Right

Lower Left & Right

Straight to face

Block

Dodge?

Winning the Game by

Knock out

Time out

Player and the enemy have their own health bars, which are drained with hits.

Tools

The tools used in the project so far are:

XNA Game Studio 3.1

Blender for graphics

GXSCC for sounds

XNA Input (http://xnainput.codeplex.com/)

Project Status

Feature	Description	Status
Player Model	3D Model of the player's own fists	Completed
Enemy Model	3D Model of the enemy	Completed
Controls	Controls for windows and Xbox versions	Completed
Options Menu	Options menu for starting a new game etc.	Completed
Arcade Style Hits	Graphics for receiving/dealing damage	Completed
Music	8-bit music for the game	Music created, not added to project
Game Logic	The actual game logic	85 % Done
Animations	The punching/hitting/dying/etc animations	Completed

Last Night Duty

Feature	Description
Screen Flash	Screen flashes when player receives a hit
Sound Effects	Hits, Blocks
Music	Background music
Boxing Ring	The Boxing Ring where the fighters actually are
Counting	3, 2, 1, Fight! at the game start
HUD	Show time ?fatigue?

COMPLETED FEATURES

Feature	Description	Time
Impact Check	Check if enemy hits / player hits	20.10
Hit Effect	Hit Texture effect when dealing / receiving damage	20.20
HUD	(Heads Up Display) to show health	20.45
Game Modes	Arcade / Simulation	22.00
Options	Options screen to main menu	22.30

Screenshots

Models made by Blender

Fist

Fist model

Enemy Model

Enemy model