====== Mad Boxing ====== {{:xna2010:grp3:mb_logo.jpg| Mad Boxing}} ===== Ascension Team ===== Janne Parkkila - 0303159 Rostislav Malevich - 0312328 Tuomas Kaittola ===== The Idea ===== This idea is influence by an old 8-bit Nintendo game Punch Out. Check out a short clip from youtube about the Punch Out game: http://www.youtube.com/watch?v=hu69QEHhvNo {{:xna2010:grp3:aaarghh.png| AAAAAAAAAAAAAARGH!!!!!!}} ===== Features ===== 3D Graphics * Player Model * Enemy Model Different Punches * Upper Left & Right * Lower Left & Right * Straight to face * Block (Yes!) * Dodge (Nope!) Winning the Game by * Knock out * Time out Player and the enemy have their own health bars, which are drained with hits. ===== Tools ===== The tools used in the project so far are: * XNA Game Studio 3.1 * Blender for graphics * GXSCC for sounds [This was scrapped] * XNA Input (http://xnainput.codeplex.com/) ===== Project Status ===== ^ Feature ^ Description ^ Status ^ | Player Model | 3D Model of the player's own fists | Completed | | Enemy Model | 3D Model of the enemy | Completed | | Controls | Controls for windows and Xbox versions | Completed | | Options Menu | Options menu for starting a new game etc. | Completed | | Arcade Style Hits | Graphics for receiving/dealing damage | Completed | | Music | Music for the game | Completed | | Game Logic | The actual game logic | Completed | | Animations | The punching/hitting/dying/etc animations | Completed | **Scrapped Ideas** * 8-bit music for the game [was not so good idea] * Cheerleaders (NOOOOOO! NOT ENOUGH TIME :-( ) ==== Last Night Duty ==== ^ Feature ^ Description ^ | Counting | 3, 2, 1, Fight! at the game start | **COMPLETED FEATURES** ^ Feature ^ Description ^ Time ^ | Impact Check | Check if enemy hits / player hits | 20.10 | | Hit Effect | Hit Texture effect when dealing / receiving damage | 20.20 | | HUD |(Heads Up Display) to show health | 20.45 | | Game Modes | Arcade / Simulation | 22.00| | Options | Options screen to main menu | 22.30| | Sound Effects | Hits, Blocks | 23.00 | | Music | Background music | 23.10 | | HUD | Show time | 23.50 | | Boxing Ring | The Boxing Ring where the fighters actually are | 01.00 | | High Score List | Created the highscore list | 01.00 | | Screen Flash | Screen flashes when player receives a hit | 02.20 | | Changed Game Logic | Successful block now gives 2 HP and hit takes 5 HP | 03.10| | Better AI | Changed the AI to defend when health is less than 30 % | 03.20| | Fixed Controls | The XBOX Pad now actually works | 03.40 | | Finalized Controls | NOW IT REALLY WORKS! | 04.05 | | GOING HOME FOR THE DAY | FINALLY |04.10 | | Return to work | Came back to business | 09.50| ===== Screenshots ===== Models made by Blender * Fist {{:xna2010:grp3:fistmodel.jpg|Fist model}} * Enemy Model {{:xna2010:grp3:enemymodel.jpg|Enemy model}} ===== The Actual Working Game ===== This Game can be run straight from the file (.exe) without any compiling. This requires XNA to be installed on the computer currently. * {{:xna2010:grp3:madboxingpc.zip| The game in a zip file}} * {{:xna2010:grp3:skinningsample.zip| The Source code in a zip file}} * {{:xna2010:grp3:madboxing_report.pdf| The Report}} * {{:xna2010:grp3:madboxing_ad.pdf| The Flyer}}