Members

Matti Bragge

Anssi Salo

Idea

Our goal is to make a 2-dimensional space shooter game. Enemies will swarm from all directions at the players. Some examples are the legendary Finnish cave shooter Wings and a cheap but very entertaining downloadable game from Xbox Live and Steam, Geometry Wars.

The game will be for 1-2 players at first and maybe for up to 4 in the end. Camera will be stable, possibly adding scrolling later on. To avoid split screen, zooming would be needed to make sure all the players stay visible.

Idea presentation slides from Tuesday (PowerPoint 2007 format)

Geometry wars video in youtube

Features

Left thumbstick controls the movement and right thumbstick controls the direction of shooting.

2D graphics.

Self-made background music and sound effects.

Collision detection for shooting enemies and 'dying'.

AI follows the closest 'alive' player.

Simple things that almost definitely will be added:

RESET button! :)

Self-made textures and background

A point counter for both players

Boarders for the game area

Hopefully will be able to add:

Pause/menu screen ( New Game, Credits, Quit atleast)

Simple effects

Diary

Monday

We started with some basic planning but then were instructed to jump into coding. So that's what we did. We borrowed the first pictures as placeholder graphics that we could find in Google images and got some basic graphics and keyboard controls.

Tuesday

Using the Xbox controller turned out to be a quite a challenge compared to the keyboard. We basicly spent the whole day trying to get the controls working and to align the ship's texture in the right angle.

Wednesday

Finally we got some breakthroughs and got the controls working. At the same time we got rid of all the keyboard controls so testing the game got pretty hard since the Xbox gamepads couldn't be installed on the school's PCs. Only way to test was by running the game on a laptop.

Collision checks with ships, enemies and projectiles all pretty much work now so you can kill enemies and they can 'kill' you (the controls just freeze for now).

Thursday

PLAN: Better graphics, menu screen, point counter, updating Wiki with screenshots and video. Xbox conversion might bring some surprises so it should be tested well in advance.

Friday

PLAN: No sleeping on the keyboard. Final version and presentation.

Conclusion

“Planning is important.” -unknown