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BaseJump
grp10
Group members:
Antti Jäppinen
Jaakko Suomalainen
Hilmi Abdullah
Idea
BaseJump is a 2D mini reaction game where your goal is to make it to the ground without hitting it too hard. The player gets more points by opening the chute at the last possible moment and by landing close to the goal area.
Features
1 = most critical or core .. least critical or core feature
Feature | Priority |
---|---|
Basic Game Engine | 1 |
Controls for the player | 1 |
Point system | 1 |
Highscore list | 1 |
Graphics | 2 |
Levels | 3 |
Accelerometer | 3 |
Mini Goals
Get the player to fall. OK
Open the chute (slow down). OK
Land correctly. OK
Flight control. OK
High Scores. OK
Design
The design is based on the Lunar Lander sample code from the Android SDK. We stripped it down to the bare minimum and started our work from there.
Screen shots
Implementation Comments
Presentation
(powerpoint or pdf slides file)
Package
(.zip file)
How to run
Conclusion of your work
(what was good, what was bad, impressive or depressive things in android development) As we had no previous experience with game development or Android platform this seemed like a good exercise to learn a little bit of both.