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copypaste2014:grp1:start [2014/09/25 03:48] – [Crossover/Linking ideas] d0358409copypaste2014:grp1:start [2014/10/05 23:06] (current) galezki
Line 7: Line 7:
   * Arttu Urpalainen   * Arttu Urpalainen
   * Esko Naski   * Esko Naski
 +
  
 ===== Idea Presentation ===== ===== Idea Presentation =====
 +
  
 2D overhead sneaking & stealth game 2D overhead sneaking & stealth game
  
-{{https://dl.dropboxusercontent.com/u/53412142/ontherun.png?600}}+{{https://dl.dropboxusercontent.com/u/53412142/ontherun.png?400}}
  
 [[https://docs.google.com/presentation/d/1TMbHChmtmpSwntSOcrmnDKSiVNorgCYR1i4IVFSWjVQ/edit?usp=sharing|Idea presentation]] [[https://docs.google.com/presentation/d/1TMbHChmtmpSwntSOcrmnDKSiVNorgCYR1i4IVFSWjVQ/edit?usp=sharing|Idea presentation]]
 [[http://apps.microsoft.com/windows/en-us/app/on-the-run-the-game/06023d3f-528d-4202-9b7b-0539cb735ad3|Windows store]] [[http://apps.microsoft.com/windows/en-us/app/on-the-run-the-game/06023d3f-528d-4202-9b7b-0539cb735ad3|Windows store]]
 +
 +{{:copypaste2014:grp1:on_the_run.pptx|}}
  
  
 ===== Crossover/Linking ideas ===== ===== Crossover/Linking ideas =====
-  * Enemies inspired by Pacman'ghosts chasing the player +  * Enemies inspired by the ghosts in Pacman chasing the player 
-  * Puzzles where the player needs to push tiles together in 2048 style to clear a path +  * Level where you need to pickup white dots and cherries 
-  *  +  * Puzzles where the player needs to push tiles together in 2048 style to clear a path. Maybe there is a snake chasing him? 
 +  * A trail of footprints which will alert the guards if spotted is left behind as the protagonist moves around the level. As the game progresses this trail will get longer like the snake´s tail 
 +  * Single tap player controls a la flappy bird 
 +  * Flappy bird level where player needs to traverse through multiple tight gaps at different "heights" 
 +  * Primal Element characters as guards patrolling the levels 
 +  * Guards carrying silly stuff on their heads, Primal Element style! 
 +  * Identifying unique guards based on a text description (Primal Element) and for example stealing keys from them
  
 ===== Technologies ===== ===== Technologies =====
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 ^ Task ^ Description ^ Status ^ Responsible ^ Priority ^ ^ Task ^ Description ^ Status ^ Responsible ^ Priority ^
-| Gamecloud integration | Fetching data from gamecloud  api | Unassigned | | 1 | +| Gamecloud integration | Fetching data from gamecloud  api |Done |Tatu | 1 | 
-| New Levels | Additional levels | Unassigned | | 3 | +| New Levels | Additional levels |Done |Arttu | 3 | 
-| Porting    | Port the game to other html5 devices | Unassigned | | 3 |+| Pacman crossover | Bonus level with some pills |Done | Esko | 2 | 
 +| Additional graphics | Few small objects added |Done | Esko | 3 | 
 +| Porting    | Port the game to other html5 devices | DoneKalle | 3 |
 | New assets | Overhaul and create new assests | Unassigned | | 2 | | New assets | Overhaul and create new assests | Unassigned | | 2 |
 | Story | Write and implement a story | Unassigned | | 3 | | Story | Write and implement a story | Unassigned | | 3 |
-| Design new enemies | Game needs more enemies/obstacles| Unassigned | | 2 |+| Design new enemies | Game needs more enemies/obstacles|Done |Arttu | 2 | 
 +| Guard animation looping bug | Fix the issue which causes guards flashlight to disappear for a frame when animation ends| Unassigned | | 1 | 
 +| Pre-loading sound and image assets| Optimization: Implement asset pre-loading | Unassigned | | 2 | 
 +| Minimize draw-function calls| Optimization: Minimize the number of canvas context draw calls | Unassigned | | 2 | 
 +| Background canvas| Optimization: Implement pre-emptive rendering to background canvas to boost performance | Unassigned | | 3 | 
 + 
 + 
 +===== GameCloud AskCodes ===== 
 + 
 + 
  
 +^ Name ^ Description ^ AskCode^
 +| LevelOneCompleted | User has played On The run and completed the first level | 4g908779eki3haor|
 +| LevelTwoCompleted| User completed the second level | kxpph1ys92g9zfr|
 +| LevelThreeCompleted| User completed the third level | rbn9a1v9nizzolxr|
 +| LevelFourCompleted| User completed the fourth level | mw42grkod0urqkt9 |
 +| LevelFiveCompleted| User completed the fifth level | givz4o9ykoxswcdi|
 +| LevelSixCompleted| User completed the sixth (SECRET! PACMAN!) level | 9kutz1ruo4txzuxr|
 +| FastCompletionLevel1 | User has completed first level in less than 25 seconds | jitvxmx98p8pvi|
 +| FastCompletionLevel2 | User has completed second level in less than 20 seconds | 0b9q2rrmmsa714i|
 +| FastCompletionLevel3 | User has completed third level in less than 45 seconds | kqaald84p68vvx6r|
 +| FastCompletionLevel4 | User has completed fourth level in less than 60 seconds | b2tm7rn55tutyb9|
 +| FastCompletionLevel5 | User has completed fifth level in less than 60 seconds | 9jlfpxdk1jsb57b9|
  
 +===== Report =====
 +https://docs.google.com/document/d/1PkJRDhJRsjIxYPpOr7a9ST8tulsWZxwGxRSqBFJIiJw/edit?usp=sharing