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On The Run

Team

  • Tatu Huttunen
  • Kalle Kareinen
  • Arttu Urpalainen
  • Esko Naski

Idea Presentation

2D overhead sneaking & stealth game

Idea presentation Windows store

Crossover/Linking ideas

  • Enemies inspired by the ghosts in Pacman chasing the player
  • Level where you need to pickup white dots and cherries
  • Puzzles where the player needs to push tiles together in 2048 style to clear a path. Maybe there is a snake chasing him?
  • A trail of footprints which will alert the guards if spotted is left behind as the protagonist moves around the level. As the game progresses this trail will get longer like the snake´s tail
  • Single tap player controls a la flappy bird
  • Flappy bird level where player needs to traverse through multiple tight gaps at different “heights”
  • Primal Element characters as guards patrolling the levels
  • Guards carrying silly stuff on their heads, Primal Element style!
  • Identifying unique guards based on a text description (Primal Element) and for example stealing keys from them

Technologies

  • This is a windows 8 app
  • HTML5 canvas
  • Javascript

Feature Plan

Task Description Status Responsible Priority
Gamecloud integration Fetching data from gamecloud api Unassigned 1
New Levels Additional levels Unassigned 3
Porting Port the game to other html5 devices Unassigned 3
New assets Overhaul and create new assests Unassigned 2
Story Write and implement a story Unassigned 3
Design new enemies Game needs more enemies/obstacles Unassigned 2
Guard animation looping bug Fix the issue which causes guards flashlight to disappear for a frame when animation ends Unassigned 1
Pre-loading sound and image assets Optimization: Implement asset pre-loading Unassigned 2
Minimize draw-function calls Optimization: Minimize the number of canvas context draw calls Unassigned 2
Background canvas Optimization: Implement pre-emptive rendering to background canvas to boost performance Unassigned 3