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fgj2020:team_3:start [2020/02/20 11:30] selmeri |
fgj2020:team_3:start [2020/02/20 11:33] (current) selmeri |
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This year sadly we only had 24 hours of time to make the game. This is why we tried to make it as simple as possible, and still were quite surprised about how much time simple things can take (such as getting the initial phaser5 running on every machine and setting up the git for everyone). Even though this was a mini-edition of the jam for us, it was still a quite good learning experience as this forced us to go from where the fence was the lowest, and if we should have had time for another day, the game would surely have been finished as we had tackled all of the main obstacles by the end of saturday. | This year sadly we only had 24 hours of time to make the game. This is why we tried to make it as simple as possible, and still were quite surprised about how much time simple things can take (such as getting the initial phaser5 running on every machine and setting up the git for everyone). Even though this was a mini-edition of the jam for us, it was still a quite good learning experience as this forced us to go from where the fence was the lowest, and if we should have had time for another day, the game would surely have been finished as we had tackled all of the main obstacles by the end of saturday. | ||
- | ===== Tips for the beginners | + | ===== Tips for the first timers |
* Decide on your technology beforehand and get it running on everyone' | * Decide on your technology beforehand and get it running on everyone' |