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| fgj2020:team_6:start [2020/02/20 12:17] – [Links et cetera] lagi | fgj2020:team_6:start [2020/02/20 15:27] (current) – tompparella | ||
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| A simple game where you're trying to light up your city while evading monsters trying to sabotage your work. | A simple game where you're trying to light up your city while evading monsters trying to sabotage your work. | ||
| + | The game was made by a team of six beginners and the end product resembles just that. Regardless, the game has | ||
| + | some neat features such as fully animated player- and npc characters, simple knockback and interaction with the | ||
| + | environment. | ||
| + | |||
| + | ====== Development process ====== | ||
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| + | |||
| + | All of the game's audio and graphics are hand made by our audio expert Eetu and graphics team, Aapo, | ||
| + | Miikka and Miika. No prebuilt assets were used, which lead to some ' | ||
| + | programmers Tommi and Aleksanteri (and Eetu who handled the integration of audio). | ||
| + | |||
| + | Everyone had to learn a new set of tools and skills, such as the Unity engine and C# language, which drastically | ||
| + | slowed the initial stages of development. Organizing our work was attempted, but without much knowledge of version | ||
| + | control we ended up pretty much working on whatever appeared to be the most pressing issue. | ||
| + | |||
| + | Overall, the development process was more of a learning experience for everyone, and perhaps in the next jam we | ||
| + | can optimize development better with based on our newfound experience. | ||
| + | |||
| + | ====== Tools used ====== | ||
| + | |||
| + | The game's made using Unity game engine and Microsoft Visual Studio for scripting. Sprites were made mainly | ||
| + | by using Krita, and audio with Magix Music Maker. Overall very basic tools for creating a simple game, so they | ||
| + | were just right for us. | ||
| + | |||
| + | ====== The end product ====== | ||
| + | |||
| + | The game's nothing special, but after some post-jam work it actually offers some challenge and playability | ||
| + | with faster enemies who track the player, more detailed environment and general bug and quality fixes. | ||
| + | |||
| + | The game's a good example of how a team of total newbies in making games can accomplish a working game in | ||
| + | the span of a jam. Starting to work on the project was a chore for sure, but after the initial difficulties | ||
| + | everyone pretty much got the hang of it on some level. The end product isn't pretty, but it's a game and it | ||
| + | works, which we count as a total success. | ||
| + | |||
| + | Ps. Can you find the hidden easter egg? ;) | ||
| - | < insert kuva here > | + | {{: |
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| ==== Links et cetera ==== | ==== Links et cetera ==== | ||
| - | **Game:** [[https:// | + | **Game:** [[https:// |
| - | **Project presentation: | + | **Project presentation: |
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