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fgj2021:team_4:start [2021/02/28 19:27] tomi.enberg Page updated with project team |
fgj2021:team_4:start [2021/02/28 19:29] tomi.enberg |
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Tomi Enberg, Project lead and programmer - Map generation, consulting | Tomi Enberg, Project lead and programmer - Map generation, consulting | ||
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Roni Juntunen, Lead programmer - Enemies and animations inc. intro cutscene, consulting | Roni Juntunen, Lead programmer - Enemies and animations inc. intro cutscene, consulting | ||
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Iida Vaaja, Junior programmer - Player movement, shooting logic and power-ups | Iida Vaaja, Junior programmer - Player movement, shooting logic and power-ups | ||
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Nico Aalto, Lead graphics designer - Graphics, sounds | Nico Aalto, Lead graphics designer - Graphics, sounds | ||
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Ella-Mari Luotola, Junior graphics designer - Sounds, graphics | Ella-Mari Luotola, Junior graphics designer - Sounds, graphics | ||
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We managed to create a functioning game with a beginning cutscene and a victory screen. The game has different kinds of enemies, randomly generating map which functions correctly and a final boss. We are proud of the re-playability of the game, as the map is always different. Enemies also have enemy -specific movement and behavior patterns, and the player may find power-ups from the map. | We managed to create a functioning game with a beginning cutscene and a victory screen. The game has different kinds of enemies, randomly generating map which functions correctly and a final boss. We are proud of the re-playability of the game, as the map is always different. Enemies also have enemy -specific movement and behavior patterns, and the player may find power-ups from the map. | ||
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+ | Link to the GGJ site: https:// | ||
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