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fgj2021:team_4:start [2021/02/28 19:27]
tomi.enberg Page updated with project team
fgj2021:team_4:start [2021/02/28 19:29] (current)
tomi.enberg
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 Tomi Enberg, Project lead and programmer - Map generation, consulting Tomi Enberg, Project lead and programmer - Map generation, consulting
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 Roni Juntunen, Lead programmer - Enemies and animations inc. intro cutscene, consulting Roni Juntunen, Lead programmer - Enemies and animations inc. intro cutscene, consulting
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 Iida Vaaja, Junior programmer - Player movement, shooting logic and power-ups Iida Vaaja, Junior programmer - Player movement, shooting logic and power-ups
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 Nico Aalto, Lead graphics designer - Graphics, sounds Nico Aalto, Lead graphics designer - Graphics, sounds
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 Ella-Mari Luotola, Junior graphics designer - Sounds, graphics Ella-Mari Luotola, Junior graphics designer - Sounds, graphics
  
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 We managed to create a functioning game with a beginning cutscene and a victory screen. The game has different kinds of enemies, randomly generating map which functions correctly and a final boss. We are proud of the re-playability of the game, as the map is always different. Enemies also have enemy -specific movement and behavior patterns, and the player may find power-ups from the map. We managed to create a functioning game with a beginning cutscene and a victory screen. The game has different kinds of enemies, randomly generating map which functions correctly and a final boss. We are proud of the re-playability of the game, as the map is always different. Enemies also have enemy -specific movement and behavior patterns, and the player may find power-ups from the map.
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 +Link to the GGJ site: https://globalgamejam.org/2021/games/dungeon-dreams-1
  
 {{:fgj2021:team_4:dungeon_of_dreams_ss5.png?400|}} {{:fgj2021:team_4:dungeon_of_dreams_ss5.png?400|}}