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fgj2022:team_6:start [2022/02/19 21:04] topih |
fgj2022:team_6:start [2022/02/27 06:21] (current) topih |
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Members: Topi Hattukangas | Members: Topi Hattukangas | ||
- | Game: Two Way | + | {{:fgj2022: |
+ | {{: | ||
- | Two Way is a puzzle game where player | + | Game: **Two Way** |
+ | |||
+ | Game Jam Link: https:// | ||
+ | |||
+ | **Description** | ||
+ | |||
+ | Two Way is a puzzle game where player | ||
+ | |||
+ | **Controls** | ||
+ | |||
+ | Arrow keys left and right steer columns either left/right or up/down depending on column orientation. | ||
+ | |||
+ | Arrow key down to speed up column falling speed. | ||
+ | |||
+ | P or Esc to pause the game and access the volume slider. | ||
+ | |||
+ | R to restart the game, and save hi-score. | ||
+ | |||
+ | At the end of the jam, them major game mechanics were in place. Controls and the gimmick worked without bugs, though the game over sensitivity is a bit high, and the blocks fall so quickly that it's difficult to tell how combos had happened. | ||
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+ | **Plans After the Jam** | ||
+ | As most of the development time had been spent on the backbone script, the presentation of the game is a bit lacking. Improving it is the main goal of the post jam development. | ||
+ | |||
+ | -Add music -Done | ||
+ | |||
+ | -Add sound effects -Done | ||
+ | |||
+ | -Add title screen -Done | ||
+ | |||
+ | -Add dynamic difficulty (blocks fall faster as you continue playing.) -Done | ||
+ | |||
+ | -Add pause feature -Done | ||
+ | |||
+ | -Add Touch Screen controls -Done | ||
+ | |||
+ | New Pause Screen: {{: | ||
+ | |||
+ | **Updated Game** | ||
+ | {{ : |