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fgj2022:team_6:start [2022/02/27 03:23] topih |
fgj2022:team_6:start [2022/02/27 06:21] (current) topih |
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Members: Topi Hattukangas | Members: Topi Hattukangas | ||
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{{: | {{: | ||
Game: **Two Way** | Game: **Two Way** | ||
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+ | Game Jam Link: https:// | ||
**Description** | **Description** | ||
Two Way is a puzzle game where player controls falling columns made out of colored blocks. Connect three of the same color together to remove them and earn points, aim for the hi-score. The twist is that the block columns take turns falling from up to down, and from left to right, creating new ways to combo your way to the top. | Two Way is a puzzle game where player controls falling columns made out of colored blocks. Connect three of the same color together to remove them and earn points, aim for the hi-score. The twist is that the block columns take turns falling from up to down, and from left to right, creating new ways to combo your way to the top. | ||
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+ | **Controls** | ||
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+ | Arrow keys left and right steer columns either left/right or up/down depending on column orientation. | ||
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+ | Arrow key down to speed up column falling speed. | ||
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+ | P or Esc to pause the game and access the volume slider. | ||
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+ | R to restart the game, and save hi-score. | ||
At the end of the jam, them major game mechanics were in place. Controls and the gimmick worked without bugs, though the game over sensitivity is a bit high, and the blocks fall so quickly that it's difficult to tell how combos had happened. | At the end of the jam, them major game mechanics were in place. Controls and the gimmick worked without bugs, though the game over sensitivity is a bit high, and the blocks fall so quickly that it's difficult to tell how combos had happened. | ||
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**Plans After the Jam** | **Plans After the Jam** | ||
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-Add sound effects -Done | -Add sound effects -Done | ||
- | -Add title screen | + | -Add title screen |
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+ | -Add dynamic difficulty (blocks fall faster as you continue playing.) -Done | ||
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+ | -Add pause feature -Done | ||
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+ | -Add Touch Screen controls -Done | ||
- | -Add dynamic difficulty (blocks fall faster as you continue playing.) | + | New Pause Screen: {{: |
- | -Add pause feature | + | **Updated Game** |
+ | {{ : |