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fgj2024:team_6:start [2024/02/27 16:04]
teppo
fgj2024:team_6:start [2024/02/27 16:09] (current)
jepuli124
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 In our game, Telebatties aim to reach a crying baby by navigating through Monkey towers that shoot trash to hinder their progress. The goal is to get enough Telebatties to the baby (the baby is a lie) to win. Players set up to six Telebatties with unique stats before each wave using credits in the shop menu. Different Telebatties offer strategic options. Waves determine progress, and successful completion unlocks the next level. In our game, Telebatties aim to reach a crying baby by navigating through Monkey towers that shoot trash to hinder their progress. The goal is to get enough Telebatties to the baby (the baby is a lie) to win. Players set up to six Telebatties with unique stats before each wave using credits in the shop menu. Different Telebatties offer strategic options. Waves determine progress, and successful completion unlocks the next level.
  
 +The application is a spag(h)etti.
  
 === Development Tools === === Development Tools ===
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 Read the manual (readme.md) from repository. Read the manual (readme.md) from repository.
 +
 +=== Update/Upgrades plans ===
 +
 +There was a idea to make this anti tower defence into a puzzle game. It would have been in 3d and been in dark kind of thiller or horror style. 
 +
 +An actual story could be added.
 +
 +Also more towers, better AI than half random, more telebatties.