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xna2010:grp1:start [2010/06/11 11:42]
b0331930
xna2010:grp1:start [2010/06/29 12:22]
b0331930
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 ====== GALAXY SHOOTER ====== ====== GALAXY SHOOTER ======
  
-Shooting arcade game for XBox 360, inspired from 80's popular game "Chicken Invaders"+Shooting arcade game for PC and XBox 360, inspired from 80's popular game "Chicken Invaders" 
 + 
 + 
 +Final Submissions: 
 +Source Package: {{:xna2010:grp1:galaxyshooter.zip|Source.Zip}} 
 +Report and brochure: {{:xna2010:grp1:report_and_brochure.zip|Report and brochure (.zip)}}
  
 ===== Project Members ===== ===== Project Members =====
-  * Joonas Äijälä (0312438, aki-joonas.aijala@lut.fi) 
-  * Yabor 
   * Bishal Raj Karki(b0331930, bishal.karki@lut.fi)   * Bishal Raj Karki(b0331930, bishal.karki@lut.fi)
 +  * Joonas Äijälä (0312438, aki-joonas.aijala@lut.fi)
 +  * Yavor Ivelinov Ivanov (0365816, Yavor.Ivanov@lut.fi)
  
 ===== Idea ===== ===== Idea =====
-  * This game was initial introduced a Shooting game version set up for 2 persons and three persons +  * Space shooting game 
-  * The idea was to enable people to fight against the machine and hopefully against friends+  * Multiplayer matches
-  * The current implementation focused 2D over 3D given the time constraints and learning curve involved in OpenGL +  * Death Match and cooperation matches 
-  * Wireless communication +  * Switching weapons when necessary 
-    WLAN - this was considered the defacto standard particularly using TCP +  Obstacles, physics and AI 
-    * Blue tooth (Emulator dependent) - this has not been clearly tested due to the lacking component in the Emulator +  * Lots of fun 
-  * Players +    
-    * Single / Multi - Single player is fully supported, however at time of writing the multi-player endeavors were hampered by wireless LAN connectivity+
  
 ===== Features, Implementations & Achievements ===== ===== Features, Implementations & Achievements =====
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 | Game Options| 2         | DONE | ......| | Game Options| 2         | DONE | ......|
 | Counter Displays| 1         | DONE | Hitcounts and lifes dynamically updated and shown to the users| | Counter Displays| 1         | DONE | Hitcounts and lifes dynamically updated and shown to the users|
 +| LOTS of FUN!!!| 1         | DONE | |
  
  
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 +===== Tools Used =====
 +  * MS Visual Studio 2010, 2008
 +  * XNA Game Studio 4.0, 3.1
 +  * Voice synthesizer
 +  * Paint.NET
 +  * MS Expression Design
 +  * Paint Shop Pro 9
  
 +===== Compatability =====
 +  * Winwows OS Machines
 +  * XBox 360
  
  
 +===== Key Controls =====
 +  * XBox gamepad controller
 +  * Windows PC Keyboard 
 +
 +
 +
 +
 +{{:xna2010:grp1:controller_setting_death_match.png|XBox gamepad controller game setting}}
  
 ===== ScreenShots ===== ===== ScreenShots =====
  
-{{:xna2010:grp1:screenshot1.png?600|Main Menu}}+{{:xna2010:grp1:screenshot1.png?800|Main Menu}}
  
-{{:xna2010:grp1:screenshot2.png?600|Multiplayer Death Match}}+{{:xna2010:grp1:screenshot2.png?800|Multiplayer Death Match}}
  
-{{:xna2010:grp1:screenshot3.png?600|Multiplayer Co-op match}}+{{:xna2010:grp1:screenshot3.png?800|Multiplayer Co-op match}}
  
  
  
 +===== Source File, Brochure and Report =====
 +{{:xna2010:grp1:galaxyshooter.zip|Source(zip file)}}
 +
 +//
 +
 +The source file provided here compiles with XNA 4.0 and to deploy it on XBox 360 Please change it to XNA 3.1 project. 
 +
 +//
  
 +{{:xna2010:grp1:brochure.png|Brochure}}