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GALAXY SHOOTER
Shooting arcade game for XBox 360, inspired from 80's popular game “Chicken Invaders”
Project Members
- Joonas Äijälä (0312438, aki-joonas.aijala@lut.fi)
- Yabor
- Bishal Raj Karki(b0331930, bishal.karki@lut.fi)
Idea
- This game was initial introduced a Shooting game version set up for 2 persons and three persons
- The idea was to enable people to fight against the machine and hopefully against friends.
- The current implementation focused 2D over 3D given the time constraints and learning curve involved in OpenGL
- Wireless communication
- WLAN - this was considered the defacto standard particularly using TCP
- Blue tooth (Emulator dependent) - this has not been clearly tested due to the lacking component in the Emulator
- Players
- Single / Multi - Single player is fully supported, however at time of writing the multi-player endeavors were hampered by wireless LAN connectivity
Features, Implementations & Achievements
| Feature | Priority | Task | Comments |
|---|---|---|---|
| Interactive Menu screen | 3 | DONE | …… |
| Game Music | 3 | DONE | ….. |
| Switching between Multiple Screen | 3 | DONE | ……. |
| Game Graphics | 1 | DONE | …… |
| Multiplayer Death Match | 1 | DONE | …. |
| Multiplayer Co-op Match | 1 | DONE | …… |
| Player Ships | 1 | DONE | …… |
| Weapons | 1 | DONE | …… |
| Sound Effects | 2 | DONE | different sound effects for different game components |
| Alien Ships | 2 | DONE | …… |
| Game Obstacles | 1 | DONE | …… |
| Bonuses | 2 | DONE | …… |
| Game Logic | 1 | DONE | …… |
| Game Over determination | 1 | DONE | …… |
| Physics | 2 | DONE | …… |
| Artificial Intelligence | 2 | DONE | …… |
| Game Options | 2 | DONE | …… |
| WEAPONS | TYPE | TASK | COMMENTS |
|---|---|---|---|
| Machine Gun | Single, double and triple | DONE | …… |
| Laser Gun | Single, double and triple | DONE | …… |
| Shot Gun | Single, auto and round | DONE | …… |
| Missile Launcher | Single, multi and nuke | DONE | Heat sensitive missiles |
| Gatling Gun | Single and double | DONE | …… |
| OBSTACLES | TASK | COMMENTS |
|---|---|---|
| Asteroids | DONE | …… |
| Black Hole | DONE | pulls the player ships towards the black hole |
| PHYSICS | TASK | COMMENTS |
|---|---|---|
| Collision | DONE | …… |
| Ship Movement | DONE | …… |
| Asteroid movement and collision | DONE | …… |
| Bouncing back after collision | DONE | …… |
| Black Hole | DONE | pulls the player ships towards the black hole |
| ARTIFICIAL INTELLIGENCE | TASK | COMMENTS |
|---|---|---|
| Enemies | DONE | …… |
| Missiles | DONE | …… |
| USER SET GAME OPTIONS | TASK | COMMENTS |
|---|---|---|
| Hitcounts | DONE | …… |
| Lives | DONE | …… |
| Asteroids frequency | DONE | …… |
| Black hole frequency | DONE | …… |
| Keep Weapons from last round | DONE | …… |
| Game controller settings | DONE | …… |
Mini Goals
- Implement a single / multi-player version of war game.
- In this version we replace the
- basic tanks with some worms / fruits / vegetables ?
- Bombs with some fruits etc
Features
- Co-operative multiplayer match
- Multiplayer Deaath match
- Abundant weapons
- MachineGun
- Laser
- Heat Sensitive Missiles
- Nuke…
- Obstacles
- Black holes
- Asteroids
- Alien UFOs
- Physics involved
- AI
- A lot of great fun!


