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xna2010:grp2:start [2010/06/11 13:22] grp2 |
xna2010:grp2:start [2010/06/25 20:47] grp2 |
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====== NinjaGame by Team Null Pointer Exception ====== | ====== NinjaGame by Team Null Pointer Exception ====== | ||
- | **Idea presentation: | + | **Idea presentation: |
{{: | {{: | ||
+ | |||
+ | **Software description document: ** | ||
+ | {{: | ||
+ | |||
+ | |||
+ | **Source: **http:// | ||
+ | |||
+ | **Brochyre** | ||
+ | |||
+ | {{: | ||
====== NinjaGame ====== | ====== NinjaGame ====== | ||
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and moves with some kind of ninja rope around the forest. | and moves with some kind of ninja rope around the forest. | ||
Game consists of menu screen and play view. | Game consists of menu screen and play view. | ||
- | Let's see what is done at Thursday evening... | + | Let's see what is done at Thursday evening |
===== Tools ===== | ===== Tools ===== | ||
Line 31: | Line 41: | ||
* bitmap based collision detection **Done** | * bitmap based collision detection **Done** | ||
* dynamic object collision **Done** | * dynamic object collision **Done** | ||
- | * * Object collision to world is based on bitmap **Done** | + | * Object collision to world is based on bitmap **Done** |
- | * Object to object collision is made with BoundingSphere class **Done** | + | |
+ | * Greatly simplified physics | ||
* menu screen **Done** | * menu screen **Done** | ||
* possible extra level **Done** | * possible extra level **Done** | ||
Line 87: | Line 98: | ||
- Enemy " | - Enemy " | ||
- Menu screen **Done** | - Menu screen **Done** | ||
- | - More different kind of ropes **Rejected** | + | - More different kind of ropes **Discarded** |
- | - "box weapon" | + | - "Box weapon" |
+ | Thinks we would have liked to implement: | ||
+ | - Differend model to enemies | ||
+ | - Discarded weapons | ||
+ | - Improved physics | ||
- | **Brochyre** | ||
- | |||
- | {{: | ||
**Player model** | **Player model** |