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xna2010:grp2:start [2010/06/11 13:22]
grp2
xna2010:grp2:start [2010/06/25 20:53] (current)
grp2
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 ====== NinjaGame by Team Null Pointer Exception ====== ====== NinjaGame by Team Null Pointer Exception ======
  
-**Idea presentation:**+**Idea presentation: **
 {{:xna2010:grp2:ninjagame.pptx|}} {{:xna2010:grp2:ninjagame.pptx|}}
 +
 +**Software description document: **
 +{{:xna2010:grp2:xna_report3.pdf|}}
 +
 +
 +**Source: **http://jumi.lut.fi/~c0334791/NinjaGame.zip
 +
 +**Brochure:**
 +{{:xna2010:grp2:brochyre3.jpg|}}
  
 ====== NinjaGame ====== ====== NinjaGame ======
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 and moves with some kind of ninja rope around the forest. and moves with some kind of ninja rope around the forest.
 Game consists of menu screen and play view. Game consists of menu screen and play view.
-Let's see what is done at Thursday evening...+Let's see what is done at Thursday evening (friday morning)...
  
 ===== Tools ===== ===== Tools =====
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   * bitmap based collision detection **Done**   * bitmap based collision detection **Done**
   * dynamic object collision **Done**   * dynamic object collision **Done**
-  *   * Object collision to world is based on bitmap **Done** +     * Object collision to world is based on bitmap **Done** 
- * Object to object collision is made with BoundingSphere class **Done**+     * Object to object collision is made with BoundingSphere class **Done** 
 +  * Greatly simplified physics **Done**
   * menu screen **Done**   * menu screen **Done**
   * possible extra level **Done**   * possible extra level **Done**
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   - Enemy "AI" **Done**   - Enemy "AI" **Done**
   - Menu screen **Done**   - Menu screen **Done**
-  - More different kind of ropes **Rejected** +  - More different kind of ropes **Discarded** 
-  - "box weapon" **Rejected** +  - "Box weapon" **Discarded**
  
-**Brochyre**+Thinks we would have liked to implement: 
 +  - Differend model to enemies 
 +  - Discarded weapons 
 +  - Improved physics
  
-{{:xna2010:grp2:brochyre2.jpg|}} 
  
 **Player model** **Player model**