meta data for this page
Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
xna2010:grp2:start [2010/06/11 13:24] grp2 |
xna2010:grp2:start [2010/06/25 20:53] (current) grp2 |
||
---|---|---|---|
Line 1: | Line 1: | ||
====== NinjaGame by Team Null Pointer Exception ====== | ====== NinjaGame by Team Null Pointer Exception ====== | ||
- | **Idea presentation: | + | **Idea presentation: |
{{: | {{: | ||
+ | |||
+ | **Software description document: ** | ||
+ | {{: | ||
+ | |||
+ | |||
+ | **Source: **http:// | ||
+ | |||
+ | **Brochure: | ||
+ | {{: | ||
====== NinjaGame ====== | ====== NinjaGame ====== | ||
Line 15: | Line 24: | ||
and moves with some kind of ninja rope around the forest. | and moves with some kind of ninja rope around the forest. | ||
Game consists of menu screen and play view. | Game consists of menu screen and play view. | ||
- | Let's see what is done at Thursday evening... | + | Let's see what is done at Thursday evening |
===== Tools ===== | ===== Tools ===== | ||
Line 33: | Line 42: | ||
* Object collision to world is based on bitmap **Done** | * Object collision to world is based on bitmap **Done** | ||
* Object to object collision is made with BoundingSphere class **Done** | * Object to object collision is made with BoundingSphere class **Done** | ||
- | * Greatly simplified physics **Done* | + | * Greatly simplified physics **Done** |
* menu screen **Done** | * menu screen **Done** | ||
* possible extra level **Done** | * possible extra level **Done** | ||
Line 88: | Line 97: | ||
- Enemy " | - Enemy " | ||
- Menu screen **Done** | - Menu screen **Done** | ||
- | - More different kind of ropes **Rejected** | + | - More different kind of ropes **Discarded** |
- | - "box weapon" | + | - "Box weapon" |
- | **Brochyre** | + | Thinks we would have liked to implement: |
+ | - Differend model to enemies | ||
+ | - Discarded weapons | ||
+ | - Improved physics | ||
- | {{: | ||
**Player model** | **Player model** |