meta data for this page
  •  

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
xna2010:grp3:start [2010/06/11 02:15] japskuaxna2010:grp3:start [2010/06/27 18:47] (current) japskua
Line 82: Line 82:
 | High Score List | Created the highscore list | 01.00 | | High Score List | Created the highscore list | 01.00 |
 | Screen Flash | Screen flashes when player receives a hit | 02.20 | | Screen Flash | Screen flashes when player receives a hit | 02.20 |
 +| Changed Game Logic | Successful block now gives 2 HP and hit takes 5 HP | 03.10| 
 +| Better AI | Changed the AI to defend when health is less than 30 % | 03.20| 
 +| Fixed Controls | The XBOX Pad now actually works | 03.40 | 
 +| Finalized Controls | NOW IT REALLY WORKS! | 04.05 | 
 +| GOING HOME FOR THE DAY | FINALLY |04.10 | 
 +| Return to work | Came back to business | 09.50|
 ===== Screenshots ===== ===== Screenshots =====
  
Line 90: Line 95:
   * Enemy Model   * Enemy Model
 {{:xna2010:grp3:enemymodel.jpg|Enemy model}} {{:xna2010:grp3:enemymodel.jpg|Enemy model}}
 +===== The Actual Working Game =====
 +
 +This Game can be run straight from the file (.exe) without any compiling. This requires XNA to be installed on the computer currently.
 +
 +  * {{:xna2010:grp3:madboxingpc.zip| The game in a zip file}}
 +  * {{:xna2010:grp3:skinningsample.zip| The Source code in a zip file}}
 +  * {{:xna2010:grp3:madboxing_report.pdf| The Report}}
 +  * {{:xna2010:grp3:madboxing_ad.pdf| The Flyer}}
 +