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Mad Boxing

 Mad Boxing

Ascension Team

Janne Parkkila - 0303159

Rostislav Malevich -

Tuomas Kaittola

The Idea

This idea is influence by an old 8-bit Nintendo game Punch Out. Check out a short clip from youtube about the Punch Out game: http://www.youtube.com/watch?v=hu69QEHhvNo

 AAAAAAAAAAAAAARGH!!!!!!

Features

3D Graphics

  • Player Model
  • Enemy Model

Different Punches

  • Upper Left & Right
  • Lower Left & Right
  • Straight to face
  • Block
  • Dodge?

Winning the Game by

  • Knock out
  • Time out

Player and the enemy have their own health bars, which are drained with hits.

Tools

The tools used in the project so far are:

Project Status

Feature Description Status
Player Model 3D Model of the player's own fists Completed
Enemy Model 3D Model of the enemy Completed
Controls Controls for windows and Xbox versions Completed
Options Menu Options menu for starting a new game etc. Completed
Arcade Style Hits Graphics for receiving/dealing damage Completed
Music 8-bit music for the game Music created, not added to project
Game Logic The actual game logic 85 % Done
Animations The punching/hitting/dying/etc animations Completed

Last Night Duty

Feature Description
Screen Flash Screen flashes when player receives a hit
Sound Effects Hits, Blocks
Music Background music
Boxing Ring The Boxing Ring where the fighters actually are
Counting 3, 2, 1, Fight! at the game start

COMPLETED FEATURES

Feature Description Time
Impact Check Check if enemy hits / player hits 20.10
Hit Effect Hit Texture effect when dealing / receiving damage 20.20
HUD (Heads Up Display) to show health, time, ?fatigue? 20.45
Game Modes Arcade / Simulation 22.00
Options Options screen to main menu 22.30

Screenshots

Models made by Blender

  • Fist

Fist model

  • Enemy Model

Enemy model