meta data for this page
  •  

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
xna2010:grp3:start [2010/06/11 01:00]
japskua
xna2010:grp3:start [2010/06/27 18:47] (current)
japskua
Line 6: Line 6:
 Janne Parkkila - 0303159 Janne Parkkila - 0303159
  
-Rostislav Malevich - +Rostislav Malevich - 0312328
  
 Tuomas Kaittola Tuomas Kaittola
 +
 ===== The Idea ===== ===== The Idea =====
  
Line 15: Line 16:
  
 {{:xna2010:grp3:aaarghh.png| AAAAAAAAAAAAAARGH!!!!!!}} {{:xna2010:grp3:aaarghh.png| AAAAAAAAAAAAAARGH!!!!!!}}
- 
- 
 ===== Features ===== ===== Features =====
  
Line 27: Line 26:
   * Lower Left & Right   * Lower Left & Right
   * Straight to face   * Straight to face
-  * Block +  * Block (Yes!) 
-  * Dodge?+  * Dodge (Nope!)
  
 Winning the Game by Winning the Game by
Line 41: Line 40:
   * XNA Game Studio 3.1   * XNA Game Studio 3.1
   * Blender for graphics   * Blender for graphics
-  * GXSCC for sounds+  * GXSCC for sounds [This was scrapped]
   * XNA Input (http://xnainput.codeplex.com/)   * XNA Input (http://xnainput.codeplex.com/)
 +
 ===== Project Status ===== ===== Project Status =====
  
Line 53: Line 53:
 | Options Menu | Options menu for starting a new game etc. | Completed | | Options Menu | Options menu for starting a new game etc. | Completed |
 | Arcade Style Hits | Graphics for receiving/dealing damage | Completed | | Arcade Style Hits | Graphics for receiving/dealing damage | Completed |
-| Music | 8-bit music for the game  | Music created, not added to project +| Music | Music for the game  | Completed 
-| Game Logic | The actual game logic | 85 % Done |+| Game Logic | The actual game logic | Completed |
 | Animations | The punching/hitting/dying/etc animations | Completed | | Animations | The punching/hitting/dying/etc animations | Completed |
 +
 +**Scrapped Ideas**
 +
 +  * 8-bit music for the game [was not so good idea]
 +  * Cheerleaders (NOOOOOO! NOT ENOUGH TIME :-( )
 ==== Last Night Duty ==== ==== Last Night Duty ====
  
 ^ Feature ^ Description ^  ^ Feature ^ Description ^ 
-| Screen Flash | Screen flashes when player receives a hit |+
 | Counting | 3, 2, 1, Fight! at the game start | | Counting | 3, 2, 1, Fight! at the game start |
  
Line 76: Line 81:
 | Boxing Ring | The Boxing Ring where the fighters actually are | 01.00 | | Boxing Ring | The Boxing Ring where the fighters actually are | 01.00 |
 | High Score List | Created the highscore list | 01.00 | | High Score List | Created the highscore list | 01.00 |
- +| Screen Flash | Screen flashes when player receives a hit | 02.20 | 
 +| Changed Game Logic | Successful block now gives 2 HP and hit takes 5 HP | 03.10| 
 +| Better AI | Changed the AI to defend when health is less than 30 % | 03.20| 
 +| Fixed Controls | The XBOX Pad now actually works | 03.40 | 
 +| Finalized Controls | NOW IT REALLY WORKS! | 04.05 | 
 +| GOING HOME FOR THE DAY | FINALLY |04.10 | 
 +| Return to work | Came back to business | 09.50|
 ===== Screenshots ===== ===== Screenshots =====
  
Line 85: Line 95:
   * Enemy Model   * Enemy Model
 {{:xna2010:grp3:enemymodel.jpg|Enemy model}} {{:xna2010:grp3:enemymodel.jpg|Enemy model}}
 +===== The Actual Working Game =====
 +
 +This Game can be run straight from the file (.exe) without any compiling. This requires XNA to be installed on the computer currently.
 +
 +  * {{:xna2010:grp3:madboxingpc.zip| The game in a zip file}}
 +  * {{:xna2010:grp3:skinningsample.zip| The Source code in a zip file}}
 +  * {{:xna2010:grp3:madboxing_report.pdf| The Report}}
 +  * {{:xna2010:grp3:madboxing_ad.pdf| The Flyer}}
 +