meta data for this page
Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
android2010:grp10:start [2010/03/18 20:20] grp10 |
android2010:grp10:start [2010/03/29 00:00] grp10 |
||
---|---|---|---|
Line 4: | Line 4: | ||
Group members: | Group members: | ||
- | Antti Jäppinen | + | Antti Jäppinen, 0319512 |
- | Jaakko Suomalainen | + | Jaakko Suomalainen, 0328286 |
- | Hilmi Abdullah | + | Hilmi Abdullah, 0361713 |
===== Idea ===== | ===== Idea ===== | ||
- | BaseJump is a 2D mini reaction game where your goal is to make it to the ground without hitting it too hard. The player gets more points by opening the chute at the last possible moment and by landing close to the goal area. | + | BaseJump is a 2D mini reaction game where your goal is to make it to the ground without hitting it too hard. The player gets more points by opening the chute at the last possible moment and by landing close to the goal area. |
===== Features ===== | ===== Features ===== | ||
Line 19: | Line 19: | ||
^ Feature ^ Priority ^ | ^ Feature ^ Priority ^ | ||
| Basic Game Engine | 1 | | | Basic Game Engine | 1 | | ||
- | | Inflight controls | + | | Controls for the player |
- | | High score | 1 | | + | | Point system | 1 | |
+ | | Highscore list| 1 | | ||
| Graphics | 2 | | | Graphics | 2 | | ||
| Levels | 3 | | | Levels | 3 | | ||
Line 31: | Line 32: | ||
Open the chute (slow down). OK | Open the chute (slow down). OK | ||
- | Land correctly. | + | Land correctly. |
- | Flight control. | + | Flight control. |
- | High Scores. | + | High Scores. |
===== Design ===== | ===== Design ===== | ||
- | The design is based on the Lunar Lander sample code from the Android SDK. We stripped it down to the bare minimum and started our work from there. | + | The design is based on the Lunar Lander sample code from the Android SDK. We stripped it down to the bare minimum and started our work from there so we could get our project up and running as fast as possible. |
+ | We used SQLite for storing the high scores, it takes the new score recorded by the player and compares it with the minimum score in the table and stores it incase its higher. | ||
===== Screen shots ===== | ===== Screen shots ===== | ||
- | {{: | + | {{: |
+ | {{: | ||
+ | {{: | ||
- | Concept screenshot | ||
===== Implementation Comments ===== | ===== Implementation Comments ===== | ||
===== Presentation ===== | ===== Presentation ===== | ||
- | (powerpoint or pdf slides file) | + | {{: |
+ | |||
+ | {{: | ||
+ | |||
+ | {{: | ||
===== Package ===== | ===== Package ===== | ||
- | (.zip file) | + | {{: |
+ | |||
+ | {{: | ||
==== How to run ==== | ==== How to run ==== | ||
===== Conclusion of your work ===== | ===== Conclusion of your work ===== | ||
- | (what was good, what was bad, impressive or depressive things | + | Code Camp is a good working environment, since you learn from others |
- | As we had no previous experience with game development or Android platform this seemed like a good exercise | + | The good thing about Android was it is based on Java language and our team members were familiar |