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| copypaste2014:gamecloud [2014/09/27 16:03] – hyntty | copypaste2014:gamecloud [2014/09/27 19:20] (current) – [Server info] hyntty | ||
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| ====== Server info ====== | ====== Server info ====== | ||
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| + | Game cloud User web interface for the Codecamp is at [[http:// | ||
| **For the codecamp** please use the following (development) server: **54.220.223.184** | **For the codecamp** please use the following (development) server: **54.220.223.184** | ||
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| Examples of working json-packages. Saving an event / achievement / item: | Examples of working json-packages. Saving an event / achievement / item: | ||
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| Querying if a player has an achievement / event / item: | Querying if a player has an achievement / event / item: | ||
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| + | ===== What the service replies ===== | ||
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| + | **Saving data:** True/False in plain text | ||
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| + | **Querying data:** A json-package containing a few fields: | ||
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| + | ==== Achievement & event ==== | ||
| + | // | ||
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| + | Achievements are tied to their respective ' | ||
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| + | Please do this query before saving data, otherwise you may accidentally give the same achievement for a player twice (unless you want to do exactly that) | ||
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| + | ==== Item ==== | ||
| + | // | ||
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| + | gainCount tells how many times a player has acquired this item | ||
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| + | loseCount indicates how many times a player has lost this item. | ||
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| + | totalCount should be the difference between gain and lose. | ||