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ixc2025:lappeenranta:team_2:start [2025/05/22 12:08] – [7. Behavioral Change Analysis] salimixc2025:lappeenranta:team_2:start [2025/05/24 13:57] (current) – [5. Future Improvements] salim
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- 
 =====SATA===== =====SATA=====
  
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 ==== 1. Group Introduction ==== ==== 1. Group Introduction ====
-==== Smart Inclusive Party House ====+We are Master students of the Software Engineers 4 Green Deal program. 
 +  * (S) Salim - Nigeria 
 +  * (A) Angelina - Russia 
 +  * (T) Tasluf - Bangladesh 
 +  * (A) Ahsan-Ishan - Bangladesh 
 + 
 +We are Team **SATA** 
 +==== Smart Inclusive Social Space ====
  
 === Team Members === === Team Members ===
-=== Tasluf, Ishan, Salim, Angelina​ ===+Tasluf, Ishan, Salim, Angelina​
  
  
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 ==== 4. Finalised Idea, description & Functions ==== ==== 4. Finalised Idea, description & Functions ====
  
 +The Smart Inclusive Social Space is an IoT-enabled interactive space designed to foster inclusion, empathy, and accessibility for people of all abilities during social events. Our solution provides a multi-sensory, data-driven environment where both disabled and abled individuals can interact in a thoughtful, barrier-free, and inclusive setting. Through the use of sensors, actuators, and real-time feedback, the system not only assists guests with specific needs but also nudges abled individuals toward empathetic behaviors — making inclusion the new normal.
 +
 +== Implemented Functions ==
 +
 +Here’s a breakdown of the key features and technologies we implemented:
 +
 +1. Accessible Entry System
 +  * Technology: RFID + Servo Motor + LCD
 +  * Functionality: Guests use an RFID card to check in. The system recognizes the user, displays a personalized welcome message on the LCD, and opens the door automatically via a servo motor.
 +**Impact**: Removes physical entry barriers; provides a personalized, welcoming experience.
 +
 +2. Empathy Station
 +  * Technology: RFID + LCD
 +  * Functionality: Before leaving, guests scan their RFID cards to receive a tailored “thank you” message and encouragement based on their interaction level.
 +**Impact**: Promotes reflection, reinforces inclusive behavior through positive reinforcement.
 +
 +3. Environmental Comfort Monitoring
 +  * Technology: Sound Sensor + Gas Sensor + Temperature & Humidity Sensor + LCD
 +  * Functionality: The system monitors noise levels, air quality, and crowd density. If thresholds are exceeded, a message is displayed on the LCD to prompt corrective action (e.g., opening a window or reducing music volume).
 +**Impact**: Ensures a safer and more comfortable environment, especially for guests with asthma or sensory sensitivities.
 +
 +4. Navigation Assistance
 +  * Technology: IR Sensor + LEDs
 +  * Functionality: LED light paths are triggered to help visually impaired users navigate the space.
 +**Impact**: Enhances independence for guests with visual disabilities.
 +
 +5. Multi-Sensory Party Feedback
 +  * Technology: RGB Lights + Buzzer + Sound Sensor
 +  * Functionality: Music is visually and tactically represented through RGB lights and buzzers to help deaf or hearing-impaired guests experience rhythm and ambiance.
 +**Impact**: Provides an immersive and inclusive experience for those with hearing loss.
 +
 +6. Inclusive Prompts and Visual Nudges
 +  * Technology: LCD Screens + Sensors
 +  * Functionality: During the party, screens display friendly prompts (e.g., “Let’s keep it calm for everyone”) when the environment becomes too noisy or crowded.
 +**Impact**: Creates real-time behavioral nudges for abled guests to be more considerate.
  
 ==== 5. Future Improvements ==== ==== 5. Future Improvements ====
  
 +1. Personalized Profiles: To use RFID or user logins to load each individual's preferences (e.g., display language, audio volume, etc.) and adapt the environment accordingly. Also, in the case of smart offices, which allow personalized work environments (smart lighting, climate, adjustable desks), each user tailors their workspace for comfort and productivity.
  
 +2. Gamification & Sustainable Feedback: Integrate real-time environmental feedback and game-like incentives. Display metrics (energy use, air quality, waste) and award points or challenges for eco-friendly actions. Studies show that gamified energy feedback – giving points and friendly competition – significantly boosts motivation to conserve energy. This encourages behavioral change toward sustainability.
 ==== 6. SUSAF Analysis ==== ==== 6. SUSAF Analysis ====
  
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 ==== 8. Final Day Presentation Slides ==== ==== 8. Final Day Presentation Slides ====
  
 +{{ :ixc2025:lappeenranta:team_2:teamsata_final_presentation.pdf |}}
  
 ==== 9. Final Code ==== ==== 9. Final Code ====
- +Find Code attached in main.rar