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| wp7_xna2011:lut1:start [2011/05/20 10:59] – [Wild Train] group1 | wp7_xna2011:lut1:start [2011/05/23 20:52] (current) – [WP7 code camp requirements] group1 | ||
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| ====== Wild Train ====== | ====== Wild Train ====== | ||
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| * Petri Ryhänen 0334856 | * Petri Ryhänen 0334856 | ||
| - | * Rostislav Malevich 0312328{{: | + | * Rostislav Malevich 0312328 |
| ===== IDEA and GAME LOGIC ===== | ===== IDEA and GAME LOGIC ===== | ||
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| - **TOOLS** repair possible damage made by enemies | - **TOOLS** repair possible damage made by enemies | ||
| + | ===== RULES ===== | ||
| + | * Keep optimal temperature of engine | ||
| + | * Keep train moving | ||
| + | * Avoid cowboys | ||
| + | * Repair damage | ||
| + | * Remember! More speed = More more = More cowboys. | ||
| ===== Project arficats ===== | ===== Project arficats ===== | ||
| - | Early game scretch {{: | ||
| + | | Early game scretch |{{: | ||
| + | | Main Menu (In game screenshot) | {{: | ||
| + | | Level Map (In game screenshot) | {{: | ||
| + | | Brief before level (In game screenshot) | {{: | ||
| + | | Victory View (In game screenshot) | {{: | ||
| + | | In game footage with enemy and in-game notification (In game screenshot) | {{: | ||
| + | | Loose View (In game screenshot) | {{: | ||
| ===== Project milestones ===== | ===== Project milestones ===== | ||
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| | Menu | Content of menus | OK | 2 | | | Menu | Content of menus | OK | 2 | | ||
| | Particles | Smoke and dust particles | OK | 4 | | | Particles | Smoke and dust particles | OK | 4 | | ||
| - | | Repair Delay | Repair takes some time | R OK | 4 | | + | | Repair Delay | Repair takes some time | OK | 4 | |
| - | | Memory | Writing and reading data | | 3 | | + | | Memory | Writing and reading data | OK | 3 | |
| | Sandbox | Extra endless level | OK | 5 | | | Sandbox | Extra endless level | OK | 5 | | ||
| - | | Tombstoning | Tombstoning | OK* | 3 | | + | | Tombstoning | Tombstoning | OK | 3 | |
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| ^ Task ^ Status ^ | ^ Task ^ Status ^ | ||
| | Game must use accelerometer, | | Game must use accelerometer, | ||
| - | | Game must preserve state when call or other interruption(camera, | + | | Game must preserve state when call or other interruption(camera, |
| - | | Game must have multiple play levels | OK* | | + | | Game must have multiple play levels | OK | |
| - | | Game should store user credentials(nick, | + | | Game should store user credentials(nick, |
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| + | ===== USED TECHNOLOGIES ===== | ||
| + | {{: | ||
| ===== SOURCE ===== | ===== SOURCE ===== | ||
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| + | ===== Presentaion ===== | ||
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| + | {{: | ||