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| xna2010:grp2:start [2010/06/11 13:22] – grp2 | xna2010:grp2:start [2010/06/25 20:53] (current) – grp2 | ||
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| ====== NinjaGame by Team Null Pointer Exception ====== | ====== NinjaGame by Team Null Pointer Exception ====== | ||
| - | **Idea presentation: | + | **Idea presentation: |
| {{: | {{: | ||
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| + | **Software description document: ** | ||
| + | {{: | ||
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| + | **Source: **http:// | ||
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| + | **Brochure: | ||
| + | {{: | ||
| ====== NinjaGame ====== | ====== NinjaGame ====== | ||
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| and moves with some kind of ninja rope around the forest. | and moves with some kind of ninja rope around the forest. | ||
| Game consists of menu screen and play view. | Game consists of menu screen and play view. | ||
| - | Let's see what is done at Thursday evening... | + | Let's see what is done at Thursday evening |
| ===== Tools ===== | ===== Tools ===== | ||
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| * bitmap based collision detection **Done** | * bitmap based collision detection **Done** | ||
| * dynamic object collision **Done** | * dynamic object collision **Done** | ||
| - | * * Object collision to world is based on bitmap **Done** | + | * Object collision to world is based on bitmap **Done** |
| - | * Object to object collision is made with BoundingSphere class **Done** | + | |
| + | * Greatly simplified physics | ||
| * menu screen **Done** | * menu screen **Done** | ||
| * possible extra level **Done** | * possible extra level **Done** | ||
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| - Enemy " | - Enemy " | ||
| - Menu screen **Done** | - Menu screen **Done** | ||
| - | - More different kind of ropes **Rejected** | + | - More different kind of ropes **Discarded** |
| - | - "box weapon" | + | - "Box weapon" |
| - | **Brochyre** | + | Thinks we would have liked to implement: |
| + | - Differend model to enemies | ||
| + | - Discarded weapons | ||
| + | - Improved physics | ||
| - | {{: | ||
| **Player model** | **Player model** | ||