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**Team Kebab-Sauna inc.**


Group members

  • Tomi Kosonen - Adamant specialist and hard-working pioneer

  • Timo Hynninen - Jaded assistant and devilish coder

  • Annika Markku - Market oriented goofy and planning witch



Plan


Mission

Plan and implement a game for android

  • Easy enough to be easily played
  • Used by touch screen


Vision

Addictive and simple game to spoil our exam weeks

  • No too hard, no too much actions
  • Scores –> addiction


Idea

“Student”-pacman

  • No Pacman, but a university student with guild's overalls (red, blue, orange, green, black, gray, white, yellow)
  • Task is to “drink” beer or something like that
  • “Bad guy”, the opponent is a student from other guild
  • Bad guy does not hurt the player, but it drinks the beers also


Questions from the idea

  • How does the drunkeness effect? Or does it at all?



Progress

Playing
Game will implemented turn-based, because it's easier to control the opponent NPC character with turns.

Character: model Teemu Teekkari
Picture: Includes 4 different poses, beer pint and kebab

Version Cluster

Version Kaplaaki

Version KRK

Version Enklaavi

Version Armatuuri

Version Pelletti

Version Ketek

Version Sätky

Kebab ja olut

Screenshots

Add screenshots


Start screen, without buttons

Compare PACMAN Menu window

Code

Add code.


Presentations

Add presentations.

Idea presentation, friday - eka_esitys.odp
Posters, part 1 - posters.pdf

Helper coed

package com.jforeach.mazegame;

import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;

public class Game extends Activity {
	
	
	
	public void onCreate(Bundle bundle) {
		super.onCreate(bundle);
		Intent intent = getIntent();
		Bundle extras = intent.getExtras();
		Maze maze = (Maze)extras.get("maze");
		GameView view = new GameView(this,maze);
		//MainThread mainThread = new MainThread(view);
		setContentView(view);
		
		
	}
}