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On The Run
Team
- Tatu Huttunen
- Kalle Kareinen
- Arttu Urpalainen
- Esko Naski
Idea Presentation
Crossover/Linking ideas
- Enemies inspired by the ghosts in Pacman chasing the player
- Level where you need to pickup white dots and cherries
- Puzzles where the player needs to push tiles together in 2048 style to clear a path. Maybe there is a snake chasing him?
- A trail of footprints which will alert the guards if spotted is left behind as the protagonist moves around the level. As the game progresses this trail will get longer like the snake´s tail
- Player controls implented with single tap a la flappy bird
- Flappy bird level where player needs to traverse through multiple tight gaps at different “heights”
- Primal Element characters as guards patrolling the levels
- Guards carrying silly stuff on their heads, Primal Element style!
- Identifying unique guards based on a text description (Primal Element) and for example stealing keys from them
Technologies
- This is a windows 8 app
- HTML5 canvas
- Javascript
Feature Plan
Task | Description | Status | Responsible | Priority |
---|---|---|---|---|
Gamecloud integration | Fetching data from gamecloud api | Unassigned | 1 | |
New Levels | Additional levels | Unassigned | 3 | |
Porting | Port the game to other html5 devices | Unassigned | 3 | |
New assets | Overhaul and create new assests | Unassigned | 2 | |
Story | Write and implement a story | Unassigned | 3 | |
Design new enemies | Game needs more enemies/obstacles | Unassigned | 2 | |
Guard animation looping bug | Fix the issue which causes guards flashlight to disappear for a frame when animation ends | Unassigned | 1 |