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multi2013:group2:start [2013/05/13 13:46]
tulibako
multi2013:group2:start [2013/05/17 09:42]
nicogoulet
Line 1: Line 1:
-====== LunchMagnet ====== +====== Pool Game ====== 
-**Group 16**+**Group 2:**:
  
-^ Group Member ^ Main Responsibility ^ +Tulibako Paiti 
-| Harri Johansson | Location Services | +
-| Antti Knutas | Web Services | +
-| Tommi Kähkönen | Map GUI |+
  
-[[http://anttitek.net/~shingi/android_svnstats/index.html|Real time SVN statistics]]+Nicolas Goulet 
 +===== Idea ===== 
 +The idea behind this project is to q game of pool that will take advantqge of with multitouch devices functionnalities. 
 +The game will follow the basic rules of pool and will be played using a touch screen to navigate the application and play
  
 +===== Functionalities =====
 +The plan is to implement the following functionnalities:
 +-Follow the rules of pool
 +- Support of 2 players
 +- Usable with Touchscreen
 +- Eventually implement some bonus points system and some cool sounds
  
-===== Idea ===== +===== Development Plan ===== 
-In essenceLunchMagnet is location aware ad-hoc social networking service. This means that it enables the fast gathering of people around unplanned or unscheduled activities like for example inviting friends nearby to have lunch with youThe program does this by connecting to a web service for friend discovery, and uses the Android location services for both discovering your own location and calculating the distance. +The development of the project is made in different phaseseach one followed by phase of testingHere are the objectives for each phase.
-===== Features =====+
  
-1 = most critical or core .. leats citical or core feature+1st phase : Have a game working with one stick and one ball
  
-^ Feature ^ Priority ^ +2nd phase : Add a second ball in the game
-| Main GUI | 3 | +
-| Location Services | 3 | +
-| Web Service Connectivity | 3 | +
-| Visual map display | 2 | +
-| Interactive friend lists | 2 | +
-| Event invites | 2 | +
-| Extended social networking functionality | 1 |+
  
-===== Mini Goals ===== +3rd phase : Add the holes to the table and the scoring of points
-  - Main GUI prototype +
-  - Getting location services prototype +
-  - Coding test web service +
-===== Design ===== +
-See the report PDF for the UML diagram.+
  
-===== Screen shots =====+4th phase : Add a 2nd player and multiple balls
  
-{{:android2010:grp16:mobile.png|}} +5th phase Integrate the graphics and sounds
-===== Implementation Comments ===== +
-The service consists of two parts: A mobile software program that runs on the +
-Google Android platform, and a Java Web Service whose network interface has been +
-implemented as a servlet.+
  
-===== Presentation =====+6th phase : Implement the more advanced features
  
-{{:android2010:grp16:lunchmagnet_day1_esitys.pdf|Presentation}}+===== technology used  =====
  
-{{:android2010:grp16:Poster.pdf|Project Poster}} 
-{{:android2010:grp16:Report.pdf|Project Report}} 
-===== Package ===== 
-{{:android2010:grp16:LunchMagnet.zip|LunchMagnet runnable packages}} 
  
-Note: The program requires that you run the included web service.+===== Design ===== 
 + 
 + 
 +===== Screen shots =====
  
-{{:android2010:grp16:LunchMagnetSources.zip|LunchMagnet source codes}} 
  
-==== How to run ==== 
-Install GlassFish, J2EE and consult the included README file in the zip. 
-===== Conclusion of your work ===== 
-There were a great amount of code camp spirit among the software team. The used tools and techniques were very suitable for the project but all the members also learned a lot and identify those things that could be done better in future projects. The software team reached the goal that was set during the first day of the code camp and the result of this is a fully functional Android application.