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wp7_xna2011:lut1:start [2011/05/20 02:27] – [Project milestones] group1 | wp7_xna2011:lut1:start [2011/05/23 20:52] (current) – [WP7 code camp requirements] group1 | ||
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====== Wild Train ====== | ====== Wild Train ====== | ||
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* Petri Ryhänen 0334856 | * Petri Ryhänen 0334856 | ||
* Rostislav Malevich 0312328 | * Rostislav Malevich 0312328 | ||
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===== IDEA and GAME LOGIC ===== | ===== IDEA and GAME LOGIC ===== | ||
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- **TOOLS** repair possible damage made by enemies | - **TOOLS** repair possible damage made by enemies | ||
+ | ===== RULES ===== | ||
+ | * Keep optimal temperature of engine | ||
+ | * Keep train moving | ||
+ | * Avoid cowboys | ||
+ | * Repair damage | ||
+ | * Remember! More speed = More more = More cowboys. | ||
===== Project arficats ===== | ===== Project arficats ===== | ||
- | Early game scretch {{: | ||
+ | | Early game scretch |{{: | ||
+ | | Main Menu (In game screenshot) | {{: | ||
+ | | Level Map (In game screenshot) | {{: | ||
+ | | Brief before level (In game screenshot) | {{: | ||
+ | | Victory View (In game screenshot) | {{: | ||
+ | | In game footage with enemy and in-game notification (In game screenshot) | {{: | ||
+ | | Loose View (In game screenshot) | {{: | ||
===== Project milestones ===== | ===== Project milestones ===== | ||
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| Train engine control | Decrease/ | | Train engine control | Decrease/ | ||
| Game level | First game level | OK | 2 | | | Game level | First game level | OK | 2 | | ||
- | | Enemies | Enemies, their effect and killing them |OK | 3 | * | + | | Enemies | Enemies, their effect and killing them |OK | 3 | |
| Scrolling background | | Scrolling background | ||
- | | Graphics | Graphics for game object | OK* | 3 | | + | | Graphics | Graphics for game object | OK | 3 | |
- | | Sounds | Game sounds | R 50% P | 4 | | + | | Sounds | Game sounds | OK | 4 | |
- | | Menu | Content of menus | OK* | 2 | | + | | Menu | Content of menus | OK | 2 | |
| Particles | Smoke and dust particles | OK | 4 | | | Particles | Smoke and dust particles | OK | 4 | | ||
- | | Repair Delay | Repair takes some time | R OK | 4 | | + | | Repair Delay | Repair takes some time | OK | 4 | |
- | | Memory | Writing and reading data | | 3 | | + | | Memory | Writing and reading data | OK | 3 | |
- | | Sandbox | Extra endless level | | 5 | | + | | Sandbox | Extra endless level | OK | 5 | |
- | | Tombstoning | Tombstoning | OK* | 3 | | + | | Tombstoning | Tombstoning | OK | 3 | |
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^ Task ^ Status ^ | ^ Task ^ Status ^ | ||
| Game must use accelerometer, | | Game must use accelerometer, | ||
- | | Game must preserve state when call or other interruption(camera, | + | | Game must preserve state when call or other interruption(camera, |
- | | Game must have multiple play levels | OK* | | + | | Game must have multiple play levels | OK | |
- | | Game should store user credentials(nick, | + | | Game should store user credentials(nick, |
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+ | ===== USED TECHNOLOGIES ===== | ||
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===== SOURCE ===== | ===== SOURCE ===== | ||
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+ | ===== Presentaion ===== | ||
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+ | {{: |